
One example in particular I felt best exemplified this was early on in the game during the Wind Witch Popo's chapter, where she's essentially used as child labor for the town's economy. There's the amnesiac mysterious boy, the childhood female friend, the seemingly but not quite evil villain, the loyal knight, as just a few examples, but each character has their own growth throughout the game that makes them feel like more than just the archetype they're built upon. It all sounds like what one would expect from a classic Japanese RPG, and to a certain extent that is the case. After leaving the destroyed village, they end up at the capital where they meet the queen and find out that they need to find the other three Witches (Wind, Fire, and Earth) to form a quartet which can reverse Hilda's crystallization effects and save everyone in the process.

By helping her to confront her fears, he helps her awaken as the Water Witch. Lisette ends up releasing a power from a jewel she was holding onto that Alto had been carrying with him when Lisette had originally found him three years ago and loses control of her emotions. One thing leads to another and Hilda ends up crystalizing the town they live in. In a non-descript town, the player is introduced to an amnesiac teenage boy named Alto, a teenage girl named Lisette, and her mother who make up his adoptive family. One of those Witches, Hilda, the Witch of Time, known as the "Witch of Disaster", has been going from town to town and crystalizing everyone and everything in her wake as she passes through. The only people who can sing and use that power of song is five chosen girls, known as Witches. Stella Glow takes place in a world where God took away the power of song from humans thousands of years ago. Publisher SEGA jumped in and decided to publish and take reigns for the final steps of development, and thanks to publisher Atlus USA fans in North America will get to experience a localized version of the title on western shores. Both games revolve around an ordinary teenager turning into a warrior who fights with and against witches, with some additional twists and turns added in alongside the way.ĭue to the company's bankruptcy, however, it was uncertain if the game would have ever have made release in Japan, let alone North America or Europe.

Best known for their work on the Luminous Arc and Fate/EXTRA series, among others, Stella Glow was a new IP based on a return to their first work, Luminous Arc.

For those not aware, Stella Glow was the swan song of developer Imageepoch.
